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Player Level/Scoring
Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little gift, i.e. a skill, with every level.
A players level is calculated from 5 numbers (details may vary, but the numbers are ranked roughly in decreasing influence on level):
- Different badge types in inventory
- First drops (i.e. number of own badges first dropped in a gray or blue quadrant).
- First takes (i.e. number of foreign badges that have been taken).
Notes:
- “Different badge” can decrease when you drop your last badge of a type. System keeps track of the maximum different you ever had, so your level will never decrease again. Only distance to next level can indirectly grow.
- That the first drops and takes rules mean, that every player can potentially score with every badge, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more.
- Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows to do valuable trades for missing badge types with other players.
- Taking a foreign badge from a blue or green quadrant does not generate scores of type “full quadrant”, “half quadrant”, however it can still help to increase the crucial number of “different types” in your inventory.
- All system, mapper, ruler and skill badges count towards “different types”. So you might go for “one of each skill” for that particular reason.
- Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. drop.
Influencers
Samples: A single drop or take action, often influences several counters:
Sample Action | Types | Full Q | Half Q | First Drop | First Take | Remark | Capa |
---|---|---|---|---|---|---|---|
Drop undropped self produced on gray | 0/-1 | 0 | +1 | +1 | 0 | Quadrant turns yellow. Types count can drop, if it the last. | +1/-1 |
Drop undropped self produced on blue | 0/-1 | +1 | -1 | +1 | 0 | Quadrant turns green. | -1/+1 |
Drop undropped self produced on yellow/green | 0/-1 | 0 | 0 | +1 | 0 | not recommended | -1/+1 |
Take unknown (foreign produced) from yellow | 0/+1 | +1 | -1 | 0 | +1 | Quadrant turns green. Types depend on actual badge type. | -1/+1 |
Take unknown from gray | 0/+1 | 0 | +1 | 0 | +1 | Quadrant turns blue. Types count always depends. | -1/+1 |
Receiving a Regions badge | +1 | 0 | 0 | 0 | 0 | +1 | |
Picking up a fresh Weekly from gray | +1 | 0 | +1 | 0 | +1 | Quadrant turns blue. | +1 |