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Player Level

Of course everyone wants to know, how leveling happens. First of all, the nice thing is, that you get a little gift, i.e. a skill, with every level.

A players level is calculated from 5 numbers (details may vary, but the numbers are ranked roughly in decreasing influence on level):

  1. Different badge types in inventory
  2. Full quadrants (i.e. green ones)
  3. Half quadrants (i.e. yellow or blue ones).
  4. First drops (i.e. number of own badges first dropped in a gray or blue quadrant).
  5. First takes (i.e. number of foreign badges that have been taken).

Samples: A single drop or take action, often influences several counters:

Sample ActionTypesFull QHalf QFirst DropFirst TakeRemarkInventory
Drop undropped self produced on gray0/-10+1+10Quadrant turns blue. Types count can drop, if it the last.+1/-1
Take unknown (foreign produced) from yellow0/+1+1-10+1Quadrant turns green. Types depend on actual badge type.-1/+1
Take unknown from gray0/+10+10+1Quadrant turns blue. Types count always depends.-1/+1
Drop undropped self produced on blue0/-1+1-1+10Quadrant turns green.-1/+1
Receiving a Regions badge+10000 +1
Picking up a fresh Weekly from gray+10+10+1Quadrant turns blue.+1

Notes:

  1. “Different badge” can actually decrease when your drop your last badge of a certain type. The system keeps track of the maximum different you ever had, so your level will never decrease again. Only distance to next level can indirectly grow.
  2. That the first drops and takes rules mean, that every player can potentially score with every badge, but maximally once. I.e. you can take an own badge after a drop, but you cannot score with it any more, i.e. you can drop a foreign badge after a take, but you cannot score with it any more.
  3. Dropping an own badge in a yellow or green quadrant does not generate score, however it creates space in your inventory or allows to do valuable trades for missing badge types with other players.
  4. Taking a foreign badge from a blue or green quadrant does not generate scores of type “full quadrant”, “half quadrant”, however it can still help to increase the crucial number of “different types” in your inventory.
  5. All system, mapper, ruler and skill badges count towards “different types”. So you might go for “one of each skill” for that particular reason.
  6. Sometimes you drop or take badges not for leveling, but just to block or unblock space for other badges by the distance rule, cf. drop.
  • Last modified: 7 years ago
  • by Frank Nestel