Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| rules:period [2017/01/17 08:03] – Frank Nestel | rules:period [2018/09/23 11:52] (current) – Frank Nestel | ||
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| System checks every **10 minutes** for badge production execution. | System checks every **10 minutes** for badge production execution. | ||
| - | System checks every **8 hours** for importing | + | Every **1 hour** New images |
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| + | Every **1-2 hours** [[: | ||
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| + | Every **10 hours** you can see a new random statistics in the app. | ||
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| + | Every **13 hours** some weeklies not picked up for long (see below) jump elsewhere. | ||
| - | Every **10 hours** you can see a new random statistics. | ||
| ===== About a Day ===== | ===== About a Day ===== | ||
| - | The Day is the period | + | At the beginning of the game a **badge production** lasts **24 hours** |
| - | Every **29 hours** | + | Every **23 hours** |
| - | Every **35 hours** | + | Every **23 hours** [[rules:regions|region and mapper]] ownership is being checked. They alternate, i.e. 11 hours after the rulers comes the mapper and 12 hours later the next ruler. |
| ===== About a Week ===== | ===== About a Week ===== | ||
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| ===== Month ===== | ===== Month ===== | ||
| - | On the **17ths of every month** diamonds are awarded for " | + | On the **17ths of every month** diamonds are awarded for [[strategy: |
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| + | The number of diamonds a player can get, is between 0 and 3, i.e. one for his best badge, one for his collection, one for is production. | ||
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| + | ===== 50 days ===== | ||
| + | Time a [[badge: | ||
| ===== Season ===== | ===== Season ===== | ||
| System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. | System knows about common seasons, like christmas, easter and the like and adapts a bit to that. At least on the splash screen. | ||