====== Player ====== What to say about a player? * A player has a **[[player_level|level]]**. “Lx” * When the player interacts with badges on the map, he needs to have a position, a geo coordinate. * A player has a **badge label** which produces one badge per period. * Initially period is a day, the **[[badge:production speed|production speed skill]]** can reduce that. This skill is collectible, the more you have, the faster [[Producer|production]] gets. * One time production can be speed up by the **“one way skill” [[badge:magic diamond]]**. * Production is fully automated and “**circular level dependant**”. I.e. a [[player_level|L1]] player produces a [[badge_level|L1]] badge per period. A L7 player produces badges of levels in order 1-2-3-4-5-6-7-1-2-..., one Badge per period * Is a person with an **[[inventory]]** consisting of two parts * a **bag of badges** to trade and distribute. * A player has also a **chest for badges** he does not want to trade. * The **total capacity** of the inventory (not bag or chest) depends on the corresponding skill and the number of different badge types the inventory contains. I.e. one badge of a type does not cost precious inventory space, it is only when you have a second or more badges of the same type, when the free space in your inventory shrinks. * Players have **skills**, these skills are accounted by **skill badges**, what means, that skills can be traded between players, like other badges. * There could be sticky badges, but we haven’t seen what for so far.