**Note:** This page describes the functional aspects of the inventory. If you wanna know more about the ui check [[ui:inventory|this page]] ====== Inventory (Rules) ====== Your inventory limited only by duplicate badges, i.e. more than one badge of a certain type. At the beginning you start with a capacity of 5. Basic capacity of 3 and 2 more spaces for the one [[badge:vf|VeryFirst]] in your inventory. One space of course already taken by that VeryFirst. ===== Capacity ===== You can increase the Capacity by collecting different kinds of badges ([[rules:kinds_of_badges#badge_types|type]]+[[producer|producer]]+[[badge_level|level]]) and via [[badge:Extra Capacity|Extra Capacity Skill Badges]]. These Badges must stay in your inventory to get effective. Capacity formula: ''CAPACITY = 4 + NUMBER(DIFFERENT_BADGE_TYPES) + 5 * NUMBER(EXTRA_CAPACITY_BADGES)'' This means, every player can hold an **unlimited number of badges**, regardless of his level! Only **duplicate badge types cost capacity**. **Note:** Badge capacity has been increased by one on the server on 2nd of April 2017. ==== Examples: ==== ^action^result^ |drop|The capacity of the inventory goes down by one if this was the last badge of this type in your inventory| | |You got one more (free) place in inventory when this was **not** the last badge of this type in your inventory| |take|The capacity of the inventory goes up by one if this is the first badge of this type in your inventory| | |You loose one (free) space in inventory when this is **not** the first badge of this type in your inventory| See also: [[rules:faq]], [[strategy:skills]]